Tag: Character Creation

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  • Background

    Your Background determines a number of things about your character. Are they in their original body? Were they infomorph refugees from fallen Earth? Are they poor? Rich? Select your Background from the list below. Your background gives you a free move …

  • Ego

    Your Ego is who you are as a person. It has nothing to do with your [[Morph | body]] and everything to do with your mind, memories, and personality. In game terms, your Ego is represented by six Stats: *_Cognition_* – Your ego's ability to find and …

  • Morph

    Your Morph is the body that your [[Ego]] is inhabiting at any given time. It could be the physical body you were born with, or perhaps a robotic shell you're occupying temporarily. Your Morph determines your capabilities in the physical world, with some …

  • Gear

    * *_"Starting Gear":https://eclipse-phase-apocalypse.obsidianportal.com/wikis/gear#Starting_* * *_"Currency":https://eclipse-phase-apocalypse.obsidianportal.com/wikis/gear#Currency_* * *_"Basic Weapons":https://eclipse-phase-apocalypse.obsidianportal. …

  • Persona

    Based on your concept, background, faction, and personality, the GM will create on *_unique move_* for your character. Furthermore, if you provide a dossier that answers all of the following questions, you will get a free Advance for your your …

  • Faction

    After choosing your background, you now choose which primary faction your character belongs to. This faction most likely represents the grouping that controls your character’s current home habitat/station, and to which your character holds allegiance, but …

  • Biomorphs

    Biomorphs are fully biological sleeves (usually equipped with implants), birthed naturally or in an exowomb, and grown to adulthood either naturally or at an accelerated rate. Those that don't house original egos (i.e. children) are grown without minds …

  • Pods

    For game-mechanical purposes, Pods are considered Biomorphs. Pods (from “pod people”) are vat-grown, biological bodies with extremely undeveloped brains that are augmented with an implanted computer and cybernetics system. Though typically run by an AI …

  • Synthetic Morphs

    Synthetic morphs are completely artificial/robotic. They are usually operated by AIs or via remote control, but the lack of available biomorphs after the Fall meant that many infugees resorted to resleeving in robotic shells, which were also cheaper, …

  • Connections

    Player characters shouldn't be a random collection of people. They should have a reason to associate with one another. To that end, all players will develop *_connections_* to one another according to the following system. # All players sit at the …