Background

Your Background determines a number of things about your character. Are they in their original body? Were they infomorph refugees from fallen Earth? Are they poor? Rich?

Select your Background from the list below. Your background gives you a free move, details your starting morph options, as well as your starting Background stats.

The many complicated, and often-competing economies of transhumanity all rely on one of two types of wealth which are represented by two stats:

Rep – Your personality’s aggregate reputation among all social media
Resources – Your access to credits and other physical assets

These stats start at 0 unless otherwise indicated below. For more information on Rep and Resources, see Basic Moves and Gear.

Choose 1:

Drifter
You were raised with a social grouping that remained on the move throughout the Sol system. This could have been free traders, pirates, asteroid farmers, scavengers, or just migrant workers. You are used to roaming space travel between habitats and stations.
Starting Morph: Any except Futura
Move: Any Logistics Move
Background Stats: Either Rep or Resources at +1.

Fall Evacuee
You were born and raised on Earth and evacuated during the horrors of the Fall, leaving your old life (and possibly your friends, family, and loved ones) behind you. You were lucky enough to survive with your body intact and continue to make a life for yourself out in the system.
Starting Morph: Flat, Splicer
Move: Any Personal Move
Background Stats: Either Rep or Resources at -1.

Hyperelite
You are privileged to have been raised as part of the immortal upper class that rules many inner system habitats and hypercorps. You were pampered with wealth and influence that most people can only dream of.
Starting Morph: Any except Flat, Splicer, Futura, Pod, Uplift, or any Synthmorph.
Move: Wealth or Life of the Party
Background Stats: Resources at +2

Indenture
You may have handed yourself over to the hypercorps before the Fall, going off-world to escape a life of violence and misery on Earth, or you may have escaped the horrors of the Fall as an infugee. Either way, you left Earth with nothing, and you spent years selling your time and labor as an indenture. Now you’ve earned your freedom and are taking your first cautious steps back into transhuman society as your own person. You might only have a dim understanding of current events and culture—your activities and news sources were heavily restricted during your indenture—but your work has helped you sharpen some skills and come away with a decent understanding of new corporate culture.
Starting Morph: Any except Futura
Move: Any Personal Move
Background Stats: Both at 0

Infolife
You entered existence as a digital consciousness—an artificial general intelligence (AGI). Your very existence is illegal in certain habitats (a legacy of those who place the Fall at the feet of rampant AIs). Unlike the seed AIs responsible for their Fall, your capacity for self-improvement is limited, though you do have full autonomy.
Restrictions: +stigmatized, may never be +psi
Starting Morph: Infomorph, any synthetic morph
Move: Any Tech Move
Background Stats: Both Rep and Resources at -1

Isolate
You were raised as part of a self-exiled grouping on the fringes of the system. Whether raised as part of a religious group, cult, social experiment, anti-tech cell, or a group that just wanted to be isolated, you spent most if not all of your upbringing isolated from other factions.
Starting Morph: Any except Futura
Move: Any Personal Move
Background Stats: Rep at -2

Lost
You are a legacy of one of the most infamous debacles since the Fall. As a member of the “Lost generation,” you went through an accelerated-growth childhood, somehow surviving where others of your kind died, went insane, or were persecuted. Your background is a social stigma, but it does provide you with certain advantages … and burdens.
Extras: +stigmatized
Starting Morph: Futura
Move: Watts-MacLeod Infection
Background Stats: Rep at -1

Lunar Colonist:
You experienced your childhood in one of the cramped dome cities or underground stations on Luna, Earth’s moon. You had a ringside seat to the Fall of Earth.
Starting Morph: Flat, Splicer, Lunar-Flier
Move: Any Social Move
Background Stats: Resources at +1

Martian
You were raised in a station on or above Mars, now the most populated planet in the system. Your home town may or may not have survived the Fall.
Starting Morph: Flat, Splicer, Ruster, Martian Alpiner
Move: Any Logistics Move
Background Stats: Resources at +1

Original Space Colonist
You or your parents were part of the first “generations” of colonists/workers sent out from Earth to stake a claim in space, so you are familiar with the cramped confines of spaceflight and life aboard older stations and habitats. As a “zero-one g” (zero-gravity, firstgen), you were never part of the elite. People from your background typically have some sort of specialized tech training as vacworkers or habtechs.
Starting Morph: any EXCEPT Futura.
Move: Any Tech Move
Background Stats: Rep at +1

Re-Instantiated
You were born and raised on Earth, but you did not survive the Fall. All that you know is that your body died there, but your backup was transmitted offworld, and you were one of the lucky few to be re-instantiated with a new morph. You may have spent years in dead storage, simulspace, or as an infomorph slave.
Restrictions: Start one check down on the sanity track
Starting Morph: Case, Infomorph, Synth
Move: Any Personal Move
Background Stats: Resources at -1

Scumborn
You were raised in the nomadic and chaotic lifestyle common to scum barges.
Starting Morph: Splicer, Bouncer, Pods, Synth
Move: Any Social Move
Background Stats: Rep at +1

Uplift
You are not even human. You were born as an uplifted animal: chimpanzee, gorilla, orangutan, parrot, pig, raven, crow, or octopus.
Starting Morph: (choose one) Neo-Avian, Neo-Hominid, Neo-Pig, Octomorph
Move: Any Personal Move
Background Stats: Both at 0

Background

Eclipse Phase - Apocalypse ardhanari