Battle Moves

All characters have access to all Battle Moves when “in battle.”

Defend a Secure Position
When you defend a secure position roll+Cognition. On a 10+, hold 3, on a 7-9, hold 1. As long as you defend that position, you may spend your hold, 1 for 1, to:

  • Grant someone in your position 2-cover (ablative damage-track levels).
  • Grant yourself 2-cover.
  • Suppress an assault against your position, the enemy must stop their advance for one round.

On a miss, your position is no longer secure – it’s now untenable, and you proceed accordingly.

Provide Covering Fire
When you provide covering fire for someone, roll+Intuition. On a hit, you keep them from coming under fire for that round of combat. On a 7-9, their position or course is untenable, and they proceed accordingly. On a miss, they suffer concentrated fire now.

Maintain an Untenable Position or Course
When you maintain an untenable course or position, roll+Somatics. On a hit you can hold it, and you’ll come under only incidental fire. On a 7-9, things are still untenable or insecure, you’re glitched until you’re safe. On a miss, you have to abandon your position now or suffer concentrated fire.

Hit the Deck
When you hit the deck to avoid enemy fire, roll+Coordination. On 10+, you are safe. On 7-9, you get to cover, but the GM chooses 1:

  • You’re pinned down (you are glitched until you relocate or the incoming fire stops)
  • You dropped/lost something essential
  • You take a glancing blow. Mark 1 damage.

Note: Any hit on this move will permit a free reload of any weapon with the +reload tag.

Follow Through on Someone Else’s Move
When you follow through on someone else’s move, roll+Intuition. On a 10+, choose one of the following, as appropriate to the narrative:

  • Your ally inflicts +1-damage.
  • Your ally dominates someone’s position.
  • You make your ally’s untenable course or position secure.
  • You create an opportunity that your ally can follow through on to full effect.

On a 7-9, you create an opportunity for your ally, but they haven’t seized it or followed through on it yet. The GM will tell you what it is. On a miss, the GM chooses one of the above for an appropriate NPC instead.

Battle Moves

Eclipse Phase - Apocalypse ardhanari