Tags

Tags are descriptors that attach to your character for a variety of reasons. Some, like +boosted are situational, granted temporarily due to circumstance. Some, such as +cyberbrain describe some aspect of your morph that is intrinsic to it. Others, such as +pneumatic limbs, are descriptive of some sort of mechanical or cybernetic enhancement. Some tags apply to equipment, such as the +reload tag.

Whatever the source, tags work the same way. They are a mostly descriptive, narrative thing that enables your character to do things they may not be ordinarily able to do, or they create some complication for your character to overcome.

Gameplay Tags:

Damage/Sanity Tags:

  • +disassociated – You are +glitched on all trauma move rolls.
  • Dead – Not a tag, so much, as a state of being. If you don’t have a +cortical stack, you’re gone.
  • +eccentric – Gain the Eccentric move
  • Insane – Not a tag, so much, as a state of being. You are unrecoverably insane. Retire your character.
  • +odd – You’re a bit off, no game mechanical detriment
  • +scuffed – Minor damage, no game mechanical detriment
  • +stunned – You are +glitched on all actions
  • +wounded – You are +degraded on all actions

Morph Tags:

Biomorph-only Tags:

  • +adrenal boost – When activated in battle, may ignore any damage track tags until the battle is over.
  • +biomods – Basic biological enhancements that make you better than natural
  • +bioweave armor – Armor built into your flesh. Armor-1
  • +carapace armor – You have built-in, hard, obvious armor. Armor-2
  • +circadian regulation – You can control when, and how much you sleep. Too much use may cause you to become +glitched
  • +clean metabolism – Your symbiotic biome is engineered for cleanliness. You don’t stink, can’t get infections, can’t get cavities, and produce less solid waste.
  • +drug glands – You have specialized glands that can release one or a handful of drugs into your system at will.
  • +eelware – You have implants that emulate the effects of shock gloves (see Gear).
  • +emotional dampers – When activated, you are +boosted on any move to deceive or lie, but +glitched on any attempt to persuade or seduce.
  • +endocrine control – You can completely control your appetite and emotions and regulate pain. Gain the Emotion Suppression move.
  • +enhanced pheromones – You are +boosted in any social interactions with sexually compatible biomorphs.
  • +enhanced respiration – You can live comfortably in high or low pressure environments, and can hold your breath longer.
  • +gills – You can extract oxygen from breathing water
  • +hardened skeleton – You have one additional +scuffed level on the damage track.
  • +hibernation – You can enter a hibernative state where you consume very little oxygen and other resources.
  • +medichines – You have elaborate, custom built medical technology in your body. Heal 1 mark on the damage track per minute.
  • +muscle augmentation – You are +boosted on non-combat feats of strength, including uses of Somatics to take a chance.
  • +oxygen reserves – You have an internal supply of oxygen that can keep you alive longer in airless settings.
  • +poisonous – You have a specialized gland that can secrete a poison. You are immune to your own poison. Does not produce +nanotoxins
  • +reflex booster – Once per battle, you are +boosted on any Coordination stat roll.
  • +scent alteration – You can control your scent.
  • +sex switch – You can change your physical gender to male, female, hermaphrodite, neuter, or other combinations. The switch takes up to a week to complete.
  • +toxin filters – Your body filters out most poisons.

Synthmorph-only Tags:

  • +360 degree vision – You can see all around yourself.
  • +armor plating – Upgrades an intrinsic armor rating of +1 to +2
  • +cyberbrain – Your Ego is susceptible to hacking
  • +extreme heat shielding – You can survive in extreme heat, but not in temperatures below 250C
  • +extreme pressure adaptation – You can survive in extremely high pressures, but not at normal habitat pressures.
  • +fractal digits – Your digits can split, then split, then split some more, allowing for micro-fine manipulation.
  • +gas jet system – You have built-in gas jets that let you navigate in low-G environments.
  • +hand laser – You have a built in, concealable, small laser weapon (2-damage, +implanted)
  • +increased speed – Your processing speed is increased, affecting your reaction time
  • +internal rocket – You have a rocket propulsion system in your body.
  • +invisibility – Your morph is built with metamaterials with a negative refractive index.
  • +lemon – Your body has a tendency to break down at inconvenient moments.
  • +lidar – You have a laser system that helps you judge range and speed and can image targets.
  • +magnetic system – You can cling to and move along any ferrous material.
  • +modular design – Your morph is designed to meld with others of its type to create larger structures for varied purposes.
  • +nanoscopic vision – Can focus your vision to the nanoscopic level.
  • +pneumatic limbs – Your limbs can generate up to 7,000 newtons of force making for incredible jumps or strong punches.
  • +puppet sock – Your morph can be remote-controlled or teleoperated (Synthmorphs AND Pods)
  • +radar – You have a radar system that helps you judge size, composition, and motion
  • +radar invisibility – You are invisible to radar
  • +reduced signature – Your morph has an unusually small radar cross-section.
  • +shape adjusting – Your morph is made of smart materials that can alter shape for varied tasks.
  • +structural enhancement – You are resistant to crushing, extreme pressures, torque, and other hazards.
  • +swarm composition – You are a swarm of bug-sized nanobots. You cannot lift objects or wield weapons or wear armor, but you can interface with computers, and slip into most spaces.
  • +synthetic mask – This synthmorph has a carefully crafted outer casing of flesh, fluids, even blood.
  • +weapon mount – Your morph can mount a single heavy weapon, using it without the usual penalties.

Bio and Synthmorph Tags:

  • +access jack – You have external ports that permit you to plug into computer systems or other people for direct communication.
  • +anti-glare – Your eyes or optical sensors resist bright flashes and glare.
  • +aquatic – You cannot operate outside of a liquid environment
  • +chameleon skin – You are +boosted on any move to conceal yourself from sight.
  • +chemical sniffer – You can analyze chemicals in the air by smell
  • +coronal adaptation – You are able to survive the incredible heat of the sun’s corona, but few other places.
  • +cortical stack – Without this tag, there is no coming back from Dead. Hard to destroy unless special care is taken.
  • +cyberclaws – You have built in melee weapons that may or may not be concealable.
  • +dead switch – Cortical stack accessory: Upon death of the morph, cortical stack is fried and unrecoverable.
  • +direction sense – You have an instinctual knowledge of direction.
  • +echolocation – You can navigate by bouncing soundwaves off your environment
  • +ego sharing – Your body is built to house multiple egos. Each ego can act separately provided the morph has enough arms / weapons for two or more. For biomorphs, often gained through a ghostrider module.
  • +electrical sense – You can sense nearby electric currents
  • +emergency farcaster – Extremely expensive cortical stack upgrade, constantly sends backup data to secure storage provided you’re within radio range. Also includes one-use neutrino broadcaster. Upon use, sends backup anywhere, through any jamming, but completely destroys the morph and all implants/upgrades.
  • +enhanced hearing – You are +boosted on any moves involving hearing.
  • +enhanced smell – You are +boosted on any moves involving smell.
  • +enhanced touch – You are +boosted on any moves involving the sense of touch.
  • +enhanced vision – You are +boosted on any moves involving eyesight.
  • +extra limbs – You can carry and use more things at once
  • +flight – You can fly
  • +ghostrider module – You can carry around a second Ego inside your morph.
  • +grip pads – Gecko-feet. You can climb any object except those made specifically to counter you.
  • +hidden compartment – You have a secret compartment in your body
  • +high-g adaptation – You are adapted to function in high-g environments.
  • +high-pressure tolerance – You can survive in high-pressure environments others could not.
  • +hydrostatic pressure adaptation – You’re adapted for deep sea or thick atmospheric pressures
  • +impractical – Your body was designed for aesthetics, not practicality.
  • +low-pressure tolerance – You can survive in low-pressure environments where others could not
  • +mesh inserts – Permits instant, neural access to the mesh, permits the access the mesh basic move.
  • +multi-tasking – Expensive cortical stack upgrade: constantly creates short-term forks for extra mental actions. Can roll multiple Cognition or Intuition-related moves at once. Not compatible with +mental speed.
  • +nanotat ID flux – You have an extremely expensive system that can forge nanotat IDs, fooling most ID sensors.
  • +nanotoxins – You have an implanted nanobot hive that creates toxins that can affect both biomorphs and synthmorphs. You are immune to your own nanotoxins. Highly illegal in most habitats.
  • +neurachem – Once per battle, you are +boosted on any Somatics or Coordination stat roll.
  • +prehensile feet – You can grip and hold things with your feet just as well as your hands.
  • +radiation sense – You can sense the presence and approximate source of dangerous radiation.
  • +skinflex – You can restructure your facial features and musculature and alter skin tone and hair color in about 20 minutes.
  • +skinlink – Can interface with electronics and mesh devices simply by touching them. This is a “wired” link and not subject to eavesdropping. Two people with +skinlink can communicate by touch.
  • +swim bladder – You have an internal bladder used for regulating depth in fluid or gas
  • +t-ray emitter – you can see through cloth, plastic, wood, masonry, composites, and ceramics.
  • +temperature tolerance – You can exist comfortably in extreme hot or cold environments. Often this tag will specify the environment you’re designed to tolerate.
  • +vacuum sealing – Your morph is sealed against vacuum

Infomorph-only Tags:

  • +active countermeasures – You are +boosted to resist brain hacking attempts
  • +autodelete – You can delete yourself, even in systems where you don’t have the necessary permissions
  • +copylock – You cannot be copied, forked, or resleeved without the proper encrypted password.
  • +digital veil – You can hide other Tags running on your ego.
  • +emergency backup – You send automated backups through the mesh to a secure site every 48 hours
  • +hacking alert – You have a software package running that alerts you to hacking attempts
  • +mental repair – You have a program running that constantly seeks to repair data-damage to your ego. +boosted to all rolls on the trauma move
  • +panopticon – You are optimized to actively monitor more data feeds than most egos can handle
  • +virtual – You have no body. You have no damage track, just a sanity track. Virtual entities who attack you are trying to corrupt your ego. Attacks are resolved using the trauma move.

All Morph Tags:

  • +eidetic memory – You remember everything you encounter perfectly.
  • +hyper linguist – You can speak, or rapidly figure out, most languages.
  • +math boost – You can do complex mathematics in your head.
  • +mental speed (cognition) – You are +boosted on any roll using Cognition. Not compatible with other variants of mental speed.
  • +mental speed (intuition) – You are +boosted on any roll using Intuition. Not compatible with other variants of mental speed.
  • +mental speed (savvy) – You are +boosted on any roll using Savvy. Not compatible with other variants of mental speed.
  • +mnemonic augmentation – You record everything you experience and can play it back or share it with others.
  • +modified behavior – You have been altered, either through psychosurgery or a morph implant, limiting your behavioral options
  • +oracles – You have a memory buffer that stores all sensory input, even those you may not initially notice. You cannot miss noticing something important.
  • +skillware – Artificial neural net that can be programmed with one or two skills the ego may not possess.
  • +stigmatized – You looked down on by certain groups or factions. During social interactions with them you are +glitched.

Weapon Tags:

  • +ap – Armor Piercing. Usually comes with a rating indicating how many points of armor the attack ignores (NPCs) or the penalty to your damage move (PCs).
  • +area – A weapon with this tag can hit multiple targets in an area, and ignores gang scaling.
  • +autofire – A weapon with this tag can make a single attack with the +area tag, but then gains the +reload tag.
  • +bio – This weapon can only hurt biological targets
  • +bug – This ammunition contains a tracking bug that monitors the condition and broadcasts the location of whatever its lodged in.
  • +burn – A weapon with this tag sets things on fire.
  • +capsule – This ammunition contains a payload of some drug (drugs procured separately)
  • +hi-tech – This weapon is fiddly, or requires rare materials, or is in other ways less reliable
  • +jammer – Ammunition disrupts wireless capability in any target it’s embedded in.
  • +messy – This weapon may hit additional targets, friend or foe.
  • +recoil – A weapon with this tag packs a punch, and must be set up in advance to use effectively.
  • +refill – This weapon can only be fired once in your typical battle scene.
  • +reload – A weapon with this tag needs to be reloaded after firing.
  • +seeker – This weapon uses seeker ammunition which can track down a target and does not need to be precisely aimed.
  • +shock – This weapon uses plastic ammunition, or perhaps has incapacitating electricity. Cannot inflict +stunned, +wounded, or Dead, although boxes are marked on the damage track anyway. Targets go unconscious when they would otherwise be Dead
  • +synth – This weapon can only hurt synthetic targets.

Tags

Eclipse Phase - Apocalypse ardhanari