After choosing your background, you now choose which primary faction your character belongs to. This faction most likely represents the grouping that controls your character’s current home habitat/station, and to which your character holds allegiance, but this need not be the case. You may be a dissident member of your faction, living among them but opposing some (or all) of their core memes and perhaps agitating for change. Whatever the case, your faction defines how your character represents themself in the struggle between ideologies post-Fall.

Game-mechanically, your faction, and your relationship to it, impacts when and among whom your procure something rolls are +boosted or +glitched. Some groups will look favorably toward you and others will not, and this will likely change as your actions and reputation grow.

You are opposed to hierarchy, favoring flat forms of social organization and directly democratic decisionmaking. You believe power is always corrupting and everyone should have a say in the decisions that affect their lives. According to the primitive and restrictive policies of the inner system and Jovian Junta, this makes you an irresponsible hoodlum at best and a terrorist at worst. In your opinion, that’s comedy coming from governments that keep their populations in line with economic oppression and threats of violence.
Common Morphs: All

You are part of a scientific technoprogressive movement that seeks to solve transhumanity’s injustices and inequalities with technology. You support universal access to technology and healthcare, open-source models of production, morphological freedom, and democratization. You try to avoid factionalism and divisive politics, seeing transhumanity’s splintering as a hindrance to its perpetuation.
Common Morphs: All

You call the Martian outback and wilds your home. You are a “redneck,” a lower-class Martian from the rural areas that often find themselves in conflict with the policies and goals of the hypercorp domes and Tharsis League.
Common Morphs: Cases, Flats, Rusters, Splicers, Synths

Most people see the Belt as a waypoint between the inner and outer system, teeming with pirates and criminals, or a simple resource to be exploited. For you, the Belt is the true melting pot of transhumanity, where you can find a sampling of all the major factions and the best and worst of each.
Common Morphs: Bouncers, Splicers, Synths

You think transhumanity is recklessly careening down a dangerous path and putting the entire species at risk. You may have religious objections to resleeving, forking, and uplifts, or you may simply believe technology should be restricted by the authorities for the security of everyone.
Common Morphs: Flats and Splicers

You or your faction is reluctant to deal with the rest of the transhumanity and the various goings-on in the rest of the system. Your particular grouping may have sought out self-imposed isolation to pursue their own interests, or they may have been exiled for their unpopular beliefs. Or you may simply be a loner who prefers the vast emptiness of space to socializing with others. You might be a religious cultist, a primitivist, a utopian, or something altogether uninterested in transhumanity.
Common Morphs: All

You are involved with the crime-oriented underworld. You may work with one of the Sol system’s major criminal factions—triads, the Night Cartel, the ID Crew, Nine Lives, Pax Familae—or one of the smaller, local operators with a big stake in a specific habitat. You might be a vetted member-for-life, a reluctant recruit, or just a freelancer looking for the next gig.
Common Morphs: All

Humanity is weak, and you intend to elevate your body and mind to a superior state of existence. You embrace new and developing technologies, no matter how dangerous and untested, to perfect your physical form and upgrade your mind. You intend to survive and dominate, no matter the cost.
Common Morphs: Any, but heavily modified

You are an anarchistic supporter of the free market and private property. You oppose government and favor a system where security and legal matters are handled by private competitors. Whether you consider yourself an anarcho-capitalist or a mutualist (a difference only other Extropians can figure out), you occupy a middle ground between the hypercorps and autonomists, dealing with both and yet trusted by neither.
Common Morphs: All

You hail from a habitat controlled by the hypercorps. You might be a hypercapitalist entrepeneur, a hedonistic socialite, or a lowly vacworker, but you accept that certain liberties must be sacrificed for security and freedom.
Common Morphs: Exalts, Olympians, Splicers, Sylphs

Your faction is noted for its authoritarian regime, bioconservative ideologies, and militaristic tendencies. Where you come from, technology is not to be trusted and humans need to be protected from themselves. To ensure its survival, humanity must be able to defend itself and unfettered growth must be checked.
Common Morphs: Flats and Splicers

You hail from Luna, the original off-Earth colony world. Now overpopulated and in decline, Luna is one of the few places where people still cling to old- Earth ethnic and national identities. Your home is also within sight of Earth, a constant reminder that encourages many “Loonies” to be reclaimers, deploring the hypercorp interdiction and arguing that you have a right to return to Earth, terraform it, and re-establish it as a living homeworld.
Common Morphs: Cases, Exalts, Flats, Splicers, Synths

Your faction has no interest in co-opting their true natures in order to become more “human.” You might be an AGI that does not necessarily intertwine its destiny with transhumanity or an uplift that seeks to preserve and promote non-human life (or at least your own species). You might even be an infomorph or posthuman who has strayed so far from transhuman interests and values that you now consider yourself to be forging a unique new path of life.
Common Morphs: Infomorphs, Synths, uplift morphs

You still call Earth your home, though you never set foot there—you watch it from above, planning one day to return. Orbital society is a mash-up of Earth cultures that cling to their old ways and traditions. Progress isn’t as important to you as remembering where you came from.
Common Morphs: Cases, Splicers, Synths

You take a stance between the bioconservatives and technoprogressives: technology should be proven safe, before it is widely adopted. You favor restricting access to new technologies, offering incentives for hypercorps to pursue thorough safety tests, and harshly punishing those who recklessly deploy dangerous tech.
Common Morphs: Any

To your point of view, transhumanity is nothing without its homeworld. Reclaiming Earth from the machines isn’t just important for self-identity, it’s proof that transhumanity can overcome its obstacles and claim its place in the universe.
Common Morphs: Any

You believe that uplifts and AGIs are as much a part of transhumanity as humans, and therefore deserve equal rights and liberties. In the same vein, you uphold that all life has value and that the personhood of all sapient creatures should be recognized.
Common Morphs: Any

This is the future we’ve all been waiting for, and you’re going to enjoy it to the max. A paradigm shift has occurred, and while everyone else is catching up, your faction embraces and revels in it. There is no more want, no more death, no more limits on what you can be. The scum have immersed themselves in a new way of life, changing themselves as they see fit, trying out new experiences, and pushing the boundaries wherever they can … and fuck anyone who can’t deal with that.
Common Morphs: All

You are a proud and independent member of Mercury’s nomadic and proletarian mining culture. You prefer to live free of any corporate entanglements, but the harsh realities of survival on Mercury mean you must sometimes deal with your hypercorp neighbors.
Common Morphs: Arachnoids, Cases, Synths, Worker Pods

Everyone agrees the TITANs were a problem, but to you they were also a harbinger. If transhumanity has any hope of survival, in the universe, it must expand its mental capabilities by several orders of magnitude. You have dedicated yourself to finding a way to achieve an exponential increase in intelligence and ascending to a new, god-like state of existence— whether you want this just for yourself or for everyone is up to you.
Common Morphs: Hyperbright (Exotic Biomorph), Menton, Savant (Exotic Synthmorph)

You are a member of the inner system glitterati, the media-saturated social cliques that set trends, spread memes, and make or break lives with whispers, innuendo, and backroom deals. You are simultaneously an icon and a devout follower. Culture isn’t just your life, it’s your weapon of choice.
Common Morphs: Exalts, Olympians, Sylphs

You are a participant in the Titanian Commonwealth’s socialist cyberdemocracy. Unlike other autonomist projects, Titanian joint efforts have assembled some impressive infrastructural projects as approved by the Titanian Plurality and pursued by state-owned microcorps.
Common Morphs: All

Your faction sees the potential in transhumanity’s future and looks back upon the rest of transhumanity as weak and hedonistic. Transhumanity is set to take the next evolutionary step and it’s time for transhumans to be redesigned to the best of our capabilities.
Common Morphs: Exalts, Remades

You are a supporter of the Morningstar Confederation of Venusian aerostats, resentful of the growing influence of the Planetary Consortium and other entrenched and conservative inner system powers. You see your faction’s ascension as a chance to reform the old guard ways of inner system politics.
Common Morphs: Cases, Exalts, Mentons, Splicers, Sylphs, Synths


Eclipse Phase - Apocalypse ardhanari ardhanari