Eclipse Phase - Apocalypse
NPCs, Gangs, and Vehicles
NPCs
NPCs suffer damage differently than PCs do, but that damage can scale according to how “hard,” skilled, trained or just plain dangerous the NPC is. For reference:
When an ordinary NPC suffers…
- 1-damage: cosmetic damage, pain, concussion, fear
- 2-damage: wounds, unconsciousness, bad pain, broken bones, shock, likely fatal
- 3-damage: 50-50 immediately fatal, otherwise terrible wounds, shock, death soon
- 4-damage: usually immediately fatal, sometimes mangled and ruined, waiting to die
- 5-damage and more: fatal and bodily destructive
When a “lieutenant”-grade NPC suffers damage reduce thedamage by 1 on the scale above for purposes of consequences only.
When a “captain”-grade NPC suffers damage reduce the damage by 2 on the scale above for purposes of consequences only.
When NPCs suffer trauma
, they are stunned and unable to act for one round.
Gangs
If a move indicates, you have a gang of about a dozen hardened folks. By default: 2-damage gang small 1-armor, and choose 2:
- Your gang consists of two dozen hardened folks. Medium instead of small
- Your gang is well armed. +1 damage
- Your gang has combat armor. +1 armor
- Your gang has access to specialized weaponry. Add 1 Basic Weapon tag
- Your gang has access to specialized morph upgrades. Add 1 Morph tag
- Your gang is self-sufficient.
+rich
And choose 1:
- Your gang is ill-supplied, -1 damage or -1 armo
- Your gang is a pack of violent thugs. It gets
+savage
- Your gang is loose-knit, with members coming and going as they choose.
+desertion
. - Your gang owes a significant debt to someone powerful.
+obligation
- Your gang is lax about security and likes to drink and brag.
+reprisals
If you advance your gang, either gain a new option from the first list, or remove the option from the second list.
Gangs and Trauma
When a Gang suffers trauma, reduce the gang’s effective size by 1 for the next round in battle.
Vehicles and Starships
Vehicles are machines capable of being driven or piloted by one or a small handful of people, and are usually habitat-bound. Vehicles operate on the same scale as characters do, and so their weapon statistics, if any, reflect use against people and other vehicles. The amount of damage that a vehicle has suffered has the following effects:
- 1-damage: cosmetic damage. 0-damage can blow through to passengers.
- 2-damage: functional damage. 1-damage can blow through to passengers.
- 3-damage: serious damage. 2-damage can blow through to passengers.
- 4-damage: breakdown. 3-damage can blow through to passengers.
- 5-damage and more: total destruction. Full damage can blow through to passengers, plus they can suffer additional harm if the vehicle explodes or crashes.
Starship-scale combat is beyond the scope of Eclipse Phase, and should be used for narrative and dramatic purposes. After all, it’s no fun if a ship the player characters are on explodes and they all die.
Building Vehicles:
Vehicles are characterized by stat profile, frame, strength, looks, and weakness.
Choose one stat profile:
- Power +2, looks +1, armor +1, weakness +1
- Power +2, looks +2, armor 0, weakness +1
- Power +1, looks +2, armor +1, weakness +1
- Power +2, looks +1, armor +2, weakness +2
Choose frame:
- aircar, compact, off-road vehicle, ambulance, shuttle, tank, fighter-craft, construction/utility
Choose strength or strengths equal to Power stat:
+fast
, +rugged
, +aggressive
, +tight
, +huge
, +off-road
, +responsive
, +uncomplaining
, +capacious
, +workhorse
, +easily repaired
Choose looks equal to its looks stat:
+sleek
, +vintage
, +pristine
, +powerful
, +luxe
, +flashy
, +muscular
, +quirky
, +pretty
, +handcrafted
, +spikes & plates
, +garish
Choose weaknesses equal to weakness stat:
+slow
, +fragile
, +sloppy
, +lazy
, +cramped
, +picky
, +guzzler
, +unreliable
, +loud
, +rabbity
.